PMoonsilver Blade
Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
Scorn of the Moon
Diana is a magic-damage diver who fits into both the mid lane and the top lane. She mixes an assassin’s burst with a fighter’s ability to stay in fights. Nearly everything she does revolves around one idea: tagging enemies with Moonlight, then launching herself at them. Crescent Strike fires a curved bolt of lunar energy that deals damage, applies Moonlight, and reveals the target for a few seconds. Lunar Rush sends her dashing toward any enemy carrying a mark, and it refunds the cooldown. Skilled Diana players build their rhythm around landing the arc, dashing in, and then re-dashing away from a second mark.
Pale Cascade summons three spheres that orbit her and explode on contact, and it also grants a shield that absorbs damage and grows stronger once the third sphere detonates. Because of this, she can trade blows in melee matchups with much less risk than most AP champions. Her passive, Moonsilver Blade, causes every third strike to cleave nearby enemies and boosts attack speed after she casts a spell. It rewards players who mix basic attacks between their abilities instead of just running through the rotation.
Moonfall is where she makes her mark in teamfights. It reveals every nearby enemy, pulls them in, and slows them. If she hits at least one champion, moonlight falls on the area and deals magic damage, with the amount rising according to how many targets were pulled in. A Diana who charges into three or four enemies and sets off Moonfall while her shield is active can turn a fight on her own.
She is a good fit for players who enjoy committing fully. Once Lunar Rush is used, she cannot dash back out, so the outcome depends on choosing the right moment and the right target.
PEvery third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
QUnleashes a bolt of lunar energy in an arc dealing magic damage.Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
WDiana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.
EBecomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
RDiana reveals and draws in all nearby enemies and slows them.If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.
| HP | 640 |
| HP per level | 109 |
| Mana | 375 |
| Resource per level | 25 |
| Armor | 31 |
| Magic Resist | 32 |
| Attack Damage | 57 |
| Attack Speed | 0.625 |
| Move Speed | 345 |
| Attack Range | 150 |
| HP Regen | 6.5 |
| Resource Regen | 8 |
Imported from op.gg · updated every 48 hours.
Win rates are Diana's results against each champion, imported from op.gg.
Diana is usually played in Top or Mid.
Diana is classified as Fighter / Assassin and uses Mana as a resource.
Moonsilver Blade (Passive), Crescent Strike (Q), Pale Cascade (W), Lunar Rush (E), Moonfall (R).
Yes — current Diana builds are listed above.
ISMA, Ambush, Banned IRL, BliZarD, ClatoS.

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