Diana icon
Fighter Assassin Mana

Diana

Scorn of the Moon

Attack 7/10
Defense 6/10
Magic 8/10
Difficulty 4/10
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B Current tier in Mid · Patch 16.18.1 — view tier list

About Diana

Diana is a magic-damage diver who fits into both the mid lane and the top lane. She mixes an assassin’s burst with a fighter’s ability to stay in fights. Nearly everything she does revolves around one idea: tagging enemies with Moonlight, then launching herself at them. Crescent Strike fires a curved bolt of lunar energy that deals damage, applies Moonlight, and reveals the target for a few seconds. Lunar Rush sends her dashing toward any enemy carrying a mark, and it refunds the cooldown. Skilled Diana players build their rhythm around landing the arc, dashing in, and then re-dashing away from a second mark.

Trading and teamfighting

Pale Cascade summons three spheres that orbit her and explode on contact, and it also grants a shield that absorbs damage and grows stronger once the third sphere detonates. Because of this, she can trade blows in melee matchups with much less risk than most AP champions. Her passive, Moonsilver Blade, causes every third strike to cleave nearby enemies and boosts attack speed after she casts a spell. It rewards players who mix basic attacks between their abilities instead of just running through the rotation.

Moonfall is where she makes her mark in teamfights. It reveals every nearby enemy, pulls them in, and slows them. If she hits at least one champion, moonlight falls on the area and deals magic damage, with the amount rising according to how many targets were pulled in. A Diana who charges into three or four enemies and sets off Moonfall while her shield is active can turn a fight on her own.

She is a good fit for players who enjoy committing fully. Once Lunar Rush is used, she cannot dash back out, so the outcome depends on choosing the right moment and the right target.

Diana Abilities

P

Moonsilver Blade

Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

Q

Crescent Strike

Unleashes a bolt of lunar energy in an arc dealing magic damage.Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

Cooldown: 8/7.5/7/6.5/6 Cost: 50 Range: 900
W

Pale Cascade

Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.

Cooldown: 15/13.5/12/10.5/9 Cost: 40/45/50/55/60 Range: 800
E

Lunar Rush

Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.

Cooldown: 22/20/18/16/14 Cost: 40/45/50/55/60 Range: 825
R

Moonfall

Diana reveals and draws in all nearby enemies and slows them.If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.

Cooldown: 100/90/80 Cost: 100 Range: 475

Diana Stats

HP640
HP per level109
Mana375
Resource per level25
Armor31
Magic Resist32
Attack Damage57
Attack Speed0.625
Move Speed345
Attack Range150
HP Regen6.5
Resource Regen8

Featured Diana Skins

Diana Builds

Middle 51.01% win rate 3.33% selection rate 40,825 games Patch 16.18.1
Electrocute Flash Ignite
Ability priority: Q › W › E

Imported from op.gg · updated every 48 hours.

Diana Counters

Weak Against

Strong Against

Win rates are Diana's results against each champion, imported from op.gg.

Professional Players Known For Diana

Diana FAQ

Diana is usually played in Top or Mid.

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EN — English