The Story of Diana
A Faith the Mountain Tried to Erase
Diana wields a crescent moonblade out of loyalty to the Lunari, a faith that was almost wiped out across the territories ringing Mount Targon. Her snow-pale armor glows as if lit from within at night, a sign of the silver moon’s strength that the people of Targon, a mountain home to Aspects and cosmic power, spent generations trying to stamp out.
No Longer Entirely Herself
Other Lunari set Diana apart because of what happened to her body. A power that once belonged to an Aspect from beyond Targon’s high peak now dwells within her, and it is the reason she can no longer be called fully human. She has yet to figure out what that power is for or what it has made of her, so she remains torn between the faith she serves and the being she has become.
A Rival Written in the Stars
That unsettled sense of self shows most clearly in her bond with Leona, a star-crossed connection in which two figures are drawn together and pushed apart by forces neither can fully govern. Diana fights with that same strain running through her. Her passive, Moonsilver Blade, hits nearby enemies with a cleave on every third strike and grants a burst of speed after she casts a spell. Crescent Strike brands foes with Moonlight, so Lunar Rush can carry her to them with no cooldown; the spell costs little and comes back quickly, which means a wasted cast seldom hurts her much. Pale Cascade surrounds her with three orbs that detonate and a brief shield that breaks after only a few seconds. Her ultimate, Moonfall, gathers everything nearby and then slams the moon’s full weight down on any champion caught in the pull. Each part of her kit is built around pulling and impact, dragging enemies in the way the moon drags the tides, then releasing a power she is still learning to control.
GalleryDiana Art


