Karma icon
Mage Support Mana

Karma

the Enlightened One

Attack 1/10
Defense 7/10
Magic 8/10
Difficulty 5/10
Read Lore
B Current tier in Support · Patch 16.18.1 — view tier list

About Karma

Karma’s whole identity revolves around adaptability. In practice she picks which ability to strengthen on the fly: Mantra, unlocked at level 1 without spending a skill point, adds an extra effect to her next cast, while her passive Gathering Fire returns some of Mantra’s cooldown each time her damaging spells land. That loop rewards a support or mid laner who fights hard, not only to push the lane, but to get her best tool back online sooner.

Her core toolkit handles damage, crowd control, and protection. Inner Flame is a simple exploding poke orb, and Mantra transforms it into a devastating burst that can finish kills. Focused Resolve links an enemy, exposing them and rooting them if the connection stays intact, making it her go-to pick and chase option. Inspire grants a shield and movement speed to an ally, and under Mantra the shield jumps to nearby teammates, turning a single-target save into a team-wide engage or escape button.

Where she fits

In support, Karma acts as a poke and tempo driver: she pressures lanes, shields her carry during all-ins, and hastens the whole squad into or out of fights. Playing mid, she becomes a utility mage that trades raw burst for steady harass and roaming speed. Her sturdy defensive stats let her outlast skirmishes that would wipe out more fragile enchanters.

Karma is a good match for players who like making a choice in every fight, such as whether Mantra should go to damage, the root, or the group shield, and who prefer nonstop involvement over big cooldown-driven moments. Her drawback is commitment: once she has spent everything, she has little to offer until Gathering Fire restores her resources.

Karma Abilities

Gathering Fire icon
P

Gathering Fire

Karma's damaging abilities will reduce the cooldown of Mantra.

Q

Inner Flame

Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.

Cooldown: 9/8/7/6/5 Cost: 40/50/60/70/80 Range: 950
W

Focused Resolve

Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.

Cooldown: 12 Cost: 50/55/60/65/70 Range: 675
E

Inspire

Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally.Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.

Cooldown: 10/9.5/9/8.5/8 Cost: 60/65/70/75/80 Range: 800
R

Mantra

Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

Cooldown: 40/38/36/34 Range: 1100

Karma Stats

HP630
HP per level109
Mana374
Resource per level40
Armor28
Magic Resist30
Attack Damage49
Attack Speed0.625
Move Speed335
Attack Range525
HP Regen5.5
Resource Regen13

Featured Karma Skins

Karma Builds

Support 48.66% win rate 7.88% selection rate 94,720 games Patch 16.18.1
Summon Aery Flash Heal
Ability priority: Q › E › W

Imported from op.gg · updated every 48 hours.

Karma Counters

Weak Against

Strong Against

Win rates are Karma's results against each champion, imported from op.gg.

Professional Players Known For Karma

Karma FAQ

Karma is usually played in Mid or Support.

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EN — English