The Story of Seraphine
Seraphine grew up in Piltover, yet her parents were born in Zaun, and the tension between those two cities shapes nearly everything about her.
Even as a small child, she could sense the souls of those nearby. She didn’t experience it as a figure of speech. It was closer to a sound, with other people’s inner lives leaking into her head whether she wanted them there or not. Back then the din left her overwhelmed. Now she has learned to work with it, shaping the chaos into something nearer to melody. She performs in both sister cities to voice what their residents rarely find time to tell one another: nobody on either side is as isolated as the wall makes them feel, and together they could accomplish far more than either could alone.
She is played as a Support and Mage who can also fill the mid lane, and like most casters of her kind, she runs on Mana. Her kit follows the same idea of turning noise into form. Stage Presence, her passive, makes every third basic spell fire twice and grants bonus magic damage and extra range on her next attack when she stays near allies. High Note is an area attack, a simple opening note. Surround Sound gives nearby allies a shield and a speed boost, and adds healing if the shield was already up when she casts it. Beat Drop carves a damaging line through enemies and slows them as it passes. Encore, her ultimate, charms everything it strikes and gains range for each champion it touches, friend or foe, reaching further the more stage she has to work with.
She calls Piltover home, the shining City of Progress powered by hextech ambition, but her music was never intended for just one side of the wall it shares with Zaun. Fellow Piltovans such as Caitlyn, Jayce, and Heimerdinger live in that same city, though none of them listen to it quite the way she does.
GallerySeraphine Art


