

Taric vs Seraphine Counter Pick
Matchup Summary
What the Data Means
Stage Presence lets Seraphine cast every third basic spell twice, and casting near allies gives her next attack bonus magic damage and range. A doubled High Note or Beat Drop from 525 range, against an opponent who must reach 150 before doing anything at all, is the mechanical heart of this matchup. Taric wins it 47.7% of the time across 732 games on patch 16.13.1, and LoLGuru rates it Hard.
Taric is not short on staying power. He has 645 base health, 40 base armour, and at level 18 reaches 2,328 health and 113.1 armour, while Seraphine sits at 570, 26, 2,185 and 97.4. Bastion even lets him share some of that with an ally. His real problem is closing the distance. Beat Drop slows movement in a line, stalling the approach Bravado needs before Starlight’s Touch stacks build up. Surround Sound shields and speeds up nearby allies, and it also heals them once they already carry a shield, so chip damage gets erased almost as fast as he deals it. Encore charms and renews its range on every champion it passes, which hurts the clustered fights a Cosmic Radiance play tends to produce. High Note is straightforward area damage, and with the passive doubling it, she can clear a wave and push him off it in a single cast. Her damage is mixed, so neither of his resistances handles it cleanly, and her 28 base magic resistance is the softer of the two. The double-cast timing is covered on the Seraphine champion page.
FAQ
No — current data marks this as a counter matchup: Seraphine has the statistical edge. Taric wins 47.7% of the recorded games.
47.7% from Taric's perspective, measured on patch 16.13.1.
732 ranked games at Emerald rank and above, across all regions.
The current Taric build — items, runes and skill order from the same data set — is on the Taric build page.