

Twisted Fate vs Orianna Counter Pick
Matchup Summary
What the Data Means
Orianna starts with an unusually fragile base profile: 44 attack damage, 20 armor, 26 magic resist and 565 health at level one. Little of that holds up under sustained pressure. Across 876 games on patch 16.13.1, Twisted Fate wins 55.6% of the time.
Both champions fire from 525 range, so neither can poke without taking a reply. Whoever clears waves more safely usually wins that exchange. Wild Cards sends three projectiles that hurt everything they cross, while Command: Attack has to be issued and then re-aimed with Command: Dissonance or Command: Protect. Each badly placed Ball costs Orianna her shield when his next empowered attack lands. Clockwork Windup scales with long trades, making it a poor thing to hand her. She moves at 325 to his 330, so once the Ball is out of position she has no easy way to break off on foot.
By level 18 the health and armor gap nearly disappears: Orianna sits at 2,435 health and 91.4 armor, Twisted Fate at 2,440 and 98. Games rarely last that long, though. Destiny reveals every enemy champion and unlocks Gate, while Loaded Dice pays one to six bonus gold per kill. Orianna still wins the teamfight thanks to Command: Shockwave and the stronger shield, but the smarter plan is to close games at the moments when the numbers already tilt toward Twisted Fate, rather than waiting for a fight that depends on her ultimate.
FAQ
Yes — Twisted Fate holds the statistical advantage in this matchup. Twisted Fate wins 55.6% of the recorded games.
55.6% from Twisted Fate's perspective, measured on patch 16.13.1.
876 ranked games at Emerald rank and above, across all regions.
The current Twisted Fate build — items, runes and skill order from the same data set — is on the Twisted Fate build page.