

Twisted Fate vs Pantheon Counter Pick
Matchup Summary
What the Data Means
Starting with 40 armor at level one sets the tone for the whole matchup. Pantheon begins with 650 health, 40 armor and 64 attack damage, while his opponent has 604 health, 24 armor and 52 attack damage. Across 188 games on patch 16.13.1, Twisted Fate wins 44.7% of the time.
- Comet Spear works as a throw as well as a thrust, so its 175 attack range underrates how far he can poke and pushes the safe spacing beyond 525 units.
- Shield Vault is a targeted dash that also stuns, which can break up the Pick a Card selection exactly when it counts.
- Aegis Assault leaves Pantheon immune to frontal damage, and Wild Cards travels as a frontal projectile.
A 188-game sample carries some noise, and a couple of points could swing either way, but the underlying reasons still stand. Pantheon runs at 345 movement speed against 330, so simply kiting him out is unrealistic, and Mortal Will turns a spell into an empowered one every few casts without much cost to his resources. Late game offers no relief either: at level 18 he sits at 2,440 health and 98 armor, against 2,503 and 124.2. Grand Starfall lets Pantheon decide where the fight finishes, since he can land it wherever he picks as a comet. Escaping is better handled through Destiny and Gate than by trying to win a straight duel, and that takes the more demanding champion of the two, rated 9 to 4.
FAQ
No — current data marks this as a counter matchup: Pantheon has the statistical edge. Twisted Fate wins 44.7% of the recorded games.
44.7% from Twisted Fate's perspective, measured on patch 16.13.1.
188 ranked games at Emerald rank and above, across all regions.
The current Twisted Fate build — items, runes and skill order from the same data set — is on the Twisted Fate build page.