

Varus vs Mordekaiser Counter Pick
Matchup Summary
What the Data Means
Against a longer-ranged opponent, Mordekaiser sidesteps the range gap entirely: Realm of Death pulls one target into another dimension and siphons some of their stats. Until that ultimate lands, the edge belongs to Varus, who shoots from 575 range while Mordekaiser sits at 175, and he has taken 56.6% of 143 games on patch 16.13.1. That is a small sample, so read it as a hint rather than a conclusion.
- Resource: Mordekaiser draws on Shield instead of Mana, so his trades only cost him cooldowns.
- Damage: his is magic damage, which leans on Varus’ 30 base Magic Resist rather than his 24 Armor.
- Bodies: at level 1 he has 645 health and 37 Armor, climbing to 2,413 and 108.4; Varus starts at 600 and 24, reaching 2,385 and 92.
Darkness Rise needs three landed attacks or spells on champions before its damage aura and movement speed switch on, and that gap is exactly what Piercing Arrow and Hail of Arrows aim to fill. The latter also reduces self healing, dulling the heal he gets from consuming Indestructible. Death’s Grasp hits every enemy in its area, so the real question is whether Varus holds maximum range or comfortable range, especially with movement speed of 335 against 330. Obliterate hits harder against a lone target, so a Varus caught by himself is a bigger prize for Mordekaiser than one standing in a crowd. Difficulty ratings of 4 for Mordekaiser and 2 for Varus mean both are approachable for most players. Kit: Mordekaiser.
FAQ
Yes — Varus holds the statistical advantage in this matchup. Varus wins 56.6% of the recorded games.
56.6% from Varus's perspective, measured on patch 16.13.1.
143 ranked games at Emerald rank and above, across all regions.
The current Varus build — items, runes and skill order from the same data set — is on the Varus build page.