

Vayne vs Heimerdinger Counter Pick
Matchup Summary
What the Data Means
Both fire from 550 units, so the normal marksman edge vanishes and the space between them settles the fight. Heimerdinger controls that space, winning 40.3% of matchups across a 139-game sample on patch 16.13.1.
H-28 G Evolution Turret drives this: a fast-firing cannon plus a secondary beam that passes through targets and keeps an area locked down. Silver Bolts lose their stacks whenever the target switches, while Tumble uses a cooldown to shift position around a building that stays put. Layer on CH-2 Electron Storm Grenade, which stuns with a direct hit, Hextech Micro-Rockets closing in from far away, and UPGRADE!!!, which makes the next hit he takes far harder to soak up.
The numbers back this up. Heimerdinger starts with 558 health at level 1 and reaches 2,343 by level 18, compared with Vayne‘s 550 and 2,301. He moves at 340 to her 330, and Hextech Affinity adds extra speed near allied towers and his own turrets. His base attack damage of 56 against her 60 hardly matters, because most of his damage doesn’t come from auto-attacks. His damage is magic, so the defensive stat that counts is his 30 base magic resistance, not armor, and both champions rely on Mana to hold their ground. Both are rated 8 for difficulty. The practical fix is to build magic resistance early instead of a second attack-speed item, and to keep Condemn for the inventor rather than wasting it on a turret.
FAQ
No — current data marks this as a counter matchup: Heimerdinger has the statistical edge. Vayne wins 40.3% of the recorded games.
40.3% from Vayne's perspective, measured on patch 16.13.1.
139 ranked games at Emerald rank and above, across all regions.
The current Vayne build — items, runes and skill order from the same data set — is on the Vayne build page.