

Volibear vs Kindred Counter Pick
Matchup Summary
What the Data Means
Kindred engages from 500 units away and Volibear from 150, and the marksman jungler’s whole kit is built to hold that gap. Dance of Arrows is a tumble followed by up to three arrows, while Wolf’s Frenzy deals separate damage as Lamb keeps running. Volibear wins only 39.2% of 102 games on patch 16.13.1, a steep gap built on a small sample. The difficulty ratings are 4 for her and 3 for him, which points to positioning being the real obstacle rather than mechanics.
- Mounting Dread applies a slow on the first hit, then after two more attacks calls Wolf in for a heavy blow, so one ability handles both kiting and finishing.
- Lamb’s Respite stops deaths within its area, cancelling the exact window that Stormbringer is designed to open.
- Mark of the Kindred permanently strengthens her basic abilities each time a hunt is completed, so every early fight she loses feeds directly into her scaling.
Volibear’s edge comes from toughness and a single commitment tool. He starts with 650 base health against her 595, and at level 18 his armor reaches 123.4 versus her 108.9. Both champions deal physical damage, so armor is the shared priority. Thundering Smash boosts his speed toward enemies and stuns the first target he strikes, making it his only reliable way to force contact; if it misses against a 325 move speed target, the attempt usually falls apart. The hunt mechanics on Kindred show how quickly that scaling comes online.
FAQ
No — current data marks this as a counter matchup: Kindred has the statistical edge. Volibear wins 39.2% of the recorded games.
39.2% from Volibear's perspective, measured on patch 16.13.1.
102 ranked games at Emerald rank and above, across all regions.
The current Volibear build — items, runes and skill order from the same data set — is on the Volibear build page.