

Yorick vs Yone Counter Pick
Matchup Summary
What the Data Means
Two melee champions with the same 175 attack range should fight on even terms, yet across 2,055 games on patch 16.13.1 they don’t: Yorick wins 44.9%. With reach equal, the remaining edge goes to whoever moves better, and only one of them has real movement.
Soul Unbound launches Yone’s spirit ahead at bonus move speed, then pulls it back to a body that stays safely out of the way, so the player who sets it up can undo any engagement. Mortal Steel turns into a dash once Gathering Storm hits two stacks, and Fate Sealed teleports him behind the furthest champion in a line. That means the wall from Dark Procession is something he can leap over instead of something he has to respect. Mourning Mist is the answer, but it needs to connect on a target running at 345 while Yone moves at 340.
On defense, Yorick is the tougher build: he starts with 650 health and 36 armor and reaches 2,588 health and 112.5 armor at level 18, while Yone begins at 620 and 33 and grows to 2,405 and 111.2. Spirit Cleave still gives Yone a shield, and the amount climbs with each champion it strikes. Every second auto attack also deals magic damage via Way of the Hunter, so the armor stacked up does less against the total damage taken than the numbers suggest. The difficulty ratings are 8 for Yorick and 6 for Yone, which explains why the matchup is a loss against a competent opponent and a win against a careless one.
FAQ
No — current data marks this as a counter matchup: Yone has the statistical edge. Yorick wins 44.9% of the recorded games.
44.9% from Yorick's perspective, measured on patch 16.13.1.
2,055 ranked games at Emerald rank and above, across all regions.
The current Yorick build — items, runes and skill order from the same data set — is on the Yorick build page.