The Story of Ornn
Tucked beneath the volcano Hearth-Home, in the frozen reaches of the Freljord, a brutal land of feuding tribes and ancient ice magic where elder gods still stir beneath the snow, Ornn toils alone. As the spirit of forging, he draws ore from bubbling lava cauldrons and shapes it into pieces of exceptional quality, untroubled by the tribes fighting above him. He prefers it that way. Mortal politics mean nothing to him; the work is all that matters.
His seclusion ends whenever the other Freljordian spirits awaken. When gods such as Volibear roam the world and meddle in mortal affairs, Ornn leaves his smithy to set them straight, using either his hammer or fire drawn from the mountain. It is less a feud than an obligation: somebody has to keep order among beings who answer to nobody else.
Fielded as a tank in the top lane and powered by mana like most of his Freljordian kin, his abilities echo his craft:
- Living Forge grants him bonus Armor and Magic Resist from every source, and lets him spend gold to craft non-consumable items anywhere on the map, including masterwork versions for himself and nearby allies.
- Volcanic Rupture slams the ground to open a fissure that damages and slows enemies, then a pillar of magma erupts at its far end.
- Bellows Breath propels him forward while he exhales fire, leaving those caught in the final burst of flame brittle and easier to finish off.
- Searing Charge hurls him through enemies and explodes into a knockup if he crashes into terrain along the way.
- Call of the Forge God, his ultimate, summons a huge elemental that accelerates as it moves toward him, damaging and slowing anything it passes over and making it brittle.
Each tool both creates and destroys, much like the mountain that sheltered him. He shares that unforgiving, ancient part of the Freljord with characters like Anivia and Braum, though few of them enjoy isolation as much as he does.
GalleryOrnn Art


