The Story of Senna
Senna has already died once, and the death didn’t hold.
The Black Mist has followed her since childhood, a curse she had no say in. Instead of running from it, she joined the Sentinels of Light and went straight at the darkness, until the specter Thresh killed her and trapped her soul in one of his lanterns. Her story didn’t end there. Inside that prison she learned to wield the same Mist that had hunted her, and when she escaped she returned altered, carrying both the darkness that once tormented her and the light she had vowed to defend. On the archipelago she came from, death seldom lasts, and Senna shows that the thing that killed you doesn’t always get the last word.
She works as a Support who can just as readily take over a lane as play Marksman, and she runs on Mana instead of some unusual resource. Her goal now is to turn the Mist against itself and release the souls it has consumed, one shot at a time.
- Absolution, her passive, locks the souls of nearby dead inside the Black Mist. Striking those souls sets them free and adds to Senna’s own power, which in turn powers the rest of her abilities.
- Piercing Darkness fires a fused beam of light and shadow from her twin-barreled cannon that passes through a target, restoring allies along the line while harming enemies in it.
- Last Embrace pushes the Mist outward; if it connects with an enemy, it clings to them and roots them along with everything close by after a short delay.
- Curse of the Black Mist envelops her in a swirling storm of stored Mist, transforming her into a wraith and concealing any allies who enter the cloud alongside her.
- Dawning Shadow, her ultimate, uses relic stones left behind by fallen Sentinels to recast her cannon as a single weapon of light and dark. It then unleashes a beam across the map that shields any ally it crosses.
She belongs to the Shadow Isles in a way most of its residents would resent, turning the same Mist that blights the region into a weapon against it. Others marked by that cursed archipelago, such as Hecarim and Kalista, move through the same land without sharing her aims.
GallerySenna Art


