Shadow Isles
Explore Shadow Isles's champions, stories and place in Runeterra.
11 ChampionsOverviewAbout Shadow Isles
Nothing here wraps up cleanly. The catastrophe that produced this archipelago was born of grief, and centuries after the mist arrived and denied everyone a proper death, grief still makes up much of what the islanders are.
Viego, the Ruined King, is where the tale begins. He would not accept his queen’s death, and that refusal released the curse that engulfed his whole kingdom, him included. He still wanders the mist looking for a woman he will never reach. Thresh, the Chain Warden, was already a sadist before the curse claimed him. Afterward he simply had a far bigger territory in which to gather souls, much as he once gathered pain. Hecarim, the Shadow of War, rides at the head of a phantom cavalry charge that never ends. It has no need to end, because the conflict it was part of lost its meaning long before the fighting stopped.
Some of those caught in the fog refused to give in. Senna, the Redeemer, endured centuries sealed inside a lantern and then forged that anguish into a blade aimed at the mist, opting to resist rather than fade away. Yorick, Shepherd of Souls, does not command the dead; he looks after them, regarding the isles’ countless corpses as a responsibility more than a supply. Maokai, the Twisted Treant, opposes the same mist with roots rather than steel, nursing a resentment older than most of the isles’ newer spirits.
Even the smaller and odder figures here share that stubborn refusal to stay finished. Gwen was sewn into something new instead of being left to decay. Karthus grows louder as the mist wears away more of him. Kalista exists to settle accounts for oaths the living broke, collecting one betrayal at a time. Elise, the Spider Queen, picked her own transformation rather than having it imposed, which sets her apart as one of the few things in this archipelago that looks more like a choice than a consequence.
Nothing that unfolds on these islands truly ends. It only takes a new form and carries on. What began as a kingdom, then became a tragedy, and then a curse is now just a place, and those who drift ashore here usually stop wondering which of the three it really is.
ThemesThe Character of Shadow Isles
Culture & Identity
The values and way of life that set this region apart within Runeterra and shape everyone born there.
Magic & Power
The forces — arcane, technological or spiritual — that define how this region wields power in the world.
Conflicts
The wars, rivalries and tensions that drive this region's stories and forge its champions.
Champions
A roster of heroes and villains who call this region home, each with a story of their own.