The Story of Yorick
Yorick is the final survivor of a lineage that has vanished everywhere else. Every member of his religious order has been forgotten but him, and he was the one who lasted long enough to take on both its blessing and its weight: command over the dead.
Days on the Drowned Isles
He never chose this power for company. Marooned on the Shadow Isles, his only companions are the corpses he animates and the wraiths wailing around him. It’s a bleak sort of fellowship, but it’s the only kind open to a man left behind among the dead. Others warped by the Isles’ curse, such as Hecarim, know the same loneliness, each marked by the Black Mist in a distinct way.
From a distance he looks monstrous, but his aim is something few would guess. Yorick doesn’t raise the dead out of spite. He wants to break the Ruination’s hold on his homeland and finally let the isles rest, even though corpses and mist are all he has to work with. His abilities serve that same purpose. Last Rites hits for bonus damage and restores his health, and it digs a grave each time it slays a champion or large monster, or uncovers one that is already dead. Dark Procession conjures a destructible wall that blocks enemy movement outright. Mourning Mist flings a globule that strips armor, deals damage, slows, and marks a target, sending his summoned units rushing toward the marked foe. Eulogy of the Isles, his ultimate, brings forward the Maiden of the Mist, boosting his damage against her target while she raises her own Walkers from the enemies she kills. Shepherd of Souls, his passive, lets him summon Mist Walkers directly, forming an army made entirely from what the Isles refuse to leave in peace. Smite can finish off Mist Walkers or even the Maiden when needed, and whittling down his summoned horde before going after Yorick himself removes much of his threat, since most Walkers fall to a single attack or spell. Even Dark Procession’s wall gives way once enough sustained damage is dealt to it.
GalleryYorick Art


