The Story of Vex
Vex prefers to be left alone in the fog, and the Shadow Isles, a blighted archipelago draped in the Black Mist where death seldom holds, are glad to grant that wish. She’s a yordle who has settled comfortably into the Isles’ ghostly gloom, drifting through the mist with a shadow trailing behind her and no desire to go anywhere else, which already makes her an odd fit among the island’s other residents.
She isn’t driven by any grand plan. Vex doesn’t want power and isn’t out for revenge. She just likes her own homemade misery better than what she sees as the exhausting brightness of the outside world, the “normie” life she’d rather avoid, and anyone who stumbles into her darkness expecting something cheerier gets little sympathy. Ambition holds no appeal for her, but irritation does. She snuffs out any color or happiness that drifts close and treats a stranger’s good mood as a nuisance to fix rather than something to enjoy together.
Her kit is designed to punish that sort of intrusion. Doom ‘n Gloom periodically strengthens her next basic attack so it scares enemies and cuts off their dashes, and it tags anyone who dashes near her, letting her spend that tag on a follow-up hit. Mistral Bolt launches a missile that speeds up the farther it travels. Personal Space shields her and hurts anything that crowds in too tightly. Looming Darkness lays down a slowing zone that spreads Gloom to everyone standing inside it. Her ultimate, Shadow Surge, marks a distant target and then lets her recast it to dash straight at them. She fights from the mid lane as a mage using regular mana, with no interest in flashy displays, only steady, efficient gloom. Other Shadow Isles figures such as Hecarim also roam the same mist, though typically with far more direction than Vex ever bothers with. The Isles have other lasting residents as well, including Elise, Gwen, and Karthus, but none of them shares Vex’s specific resentment toward anyone else’s good mood.
GalleryVex Art


