

Skarner vs Hecarim Counter Pick
Matchup Summary
What the Data Means
Hecarim’s damage rises with how fast he moves. Warpath turns bonus movement speed into attack damage, Devastating Charge stacks more speed and closes with a knockback, and Onslaught of Shadows is a long dash forward that ends in a shockwave. The whole kit depends on him controlling how far the fight stretches.
Impale is the reason Skarner wins 55.6% of the 250 jungle games logged on patch 16.13.1. Suppression halts a charging champion mid-action and drags him to a new spot, the worst possible result for a kit that runs on momentum. Seismic Bastion grants a shield and a slowing quake during the approach, while Ixtal’s Impact moves through terrain to catch him. Skarner’s base movement speed is 335 against Hecarim’s 345, the only number favouring Hecarim before items.
Durability tells a different story than the win rate. By level 18 Hecarim has 124.7 armor against Skarner’s 109.5, and he deals physical damage into it, so a plain damage race doesn’t clearly favour Skarner. The edge comes from damage type: Threads of Vibration applies Quaking through his attacks and abilities, and at full stacks it converts into magic damage based on maximum health, something a 2,427-health armor stacker has little cheap defence against. Skarner also ends higher at 2,500. Complexity is rated 6 for Hecarim and 5 for Skarner, and both rely on mana. Champion detail: Skarner, Hecarim.
FAQ
Yes — Skarner holds the statistical advantage in this matchup. Skarner wins 55.6% of the recorded games.
55.6% from Skarner's perspective, measured on patch 16.13.1.
250 ranked games at Emerald rank and above, across all regions.
The current Skarner build — items, runes and skill order from the same data set — is on the Skarner build page.