

Sona vs Swain Counter Pick
Matchup Summary
What the Data Means
Swain’s game plan revolves around a zone of effect, while Sona’s revolves around staying out of one. She takes the exchange 57.6% of the time across 351 games on patch 16.13.1, and her attack range is 550 to his 525.
- Demonic Ascension siphons health from nearby enemy champions, minions and monsters, so how much it returns depends on how many targets are close enough when it activates.
- Nevermove is the setup piece: a wave travels out and comes back to Swain, slowing whatever it strikes and letting him drag rooted champions in toward himself.
- Ravenous Flock turns Soul Fragments into permanent maximum health. The payoff is gradual, and it only arrives if he lives through the early stretch where his base health is still 595.
- Death’s Hand cuts through everything along its line and gains strength with every bolt that lands, so a wave full of enemies is the most dangerous place to be standing.
The answer is simple and works well. Song of Celerity grants movement speed to nearby allies, which is the most economical way to disrupt a Nevermove return, and Aria of Perseverance heals back the small amounts of damage Death’s Hand deals as it passes through. Swain is rated 8 for difficulty while Sona is rated 4. He ends up tankier, with 2,278 health and 104.9 armor against her 2,097 and 97.4, yet none of that matters while his root keeps hitting minions. Sona saves Crescendo for the instant he rises. His movement speed is 330 to her 325, which means a missed root costs both players something.
FAQ
Yes — Sona holds the statistical advantage in this matchup. Sona wins 57.6% of the recorded games.
57.6% from Sona's perspective, measured on patch 16.13.1.
351 ranked games at Emerald rank and above, across all regions.
The current Sona build — items, runes and skill order from the same data set — is on the Sona build page.