

Yasuo vs Cassiopeia Counter Pick
Matchup Summary
What the Data Means
Two champions rated 10 for difficulty face off here. The sample is small at 163 games, yet the gap is clear: Yasuo wins 56.44% of the time on patch 16.13.1.
Cassiopeia starts with 18 armor and climbs to 97.9, while all of Yasuo’s damage is physical, which makes her lack of defense the weak point to exploit first. Serpentine Grace amplifies every movement speed bonus she picks up, and that is how she keeps the 550-versus-175 range gap in her favor. Miasma roots enemies who walk into it, so Sweeping Blade has no dash to close the distance. Twin Fang returns health based on the damage it does to poisoned targets, meaning a botched all-in actually sustains her instead of hurting her.
Yasuo, on the other hand, generates a shield just by running around via Way of the Wanderer, so small poke damage never builds up against him the way it would against a stationary target. Steel Tempest reaches past his 175 attack range and throws a whirlwind once he has two stacks, letting him trade from afar, and Last Breath hits any enemy that is airborne. Wind Wall still blocks incoming projectiles from other sources for four seconds. He is also the bulkier champion overall, with 2,460 health and 110.2 armor compared to her 2,296 and 97.9, and his 345 movement speed beats her 335.
FAQ
Yes — Yasuo holds the statistical advantage in this matchup. Yasuo wins 56.4% of the recorded games.
56.4% from Yasuo's perspective, measured on patch 16.13.1.
163 ranked games at Emerald rank and above, across all regions.
The current Yasuo build — items, runes and skill order from the same data set — is on the Yasuo build page.