

Sona vs Elise Counter Pick
Matchup Summary
What the Data Means
Elise plays in the support role here despite being a mid lane champion, and her difficulty sits at 9 out of 10. Even so, Sona wins only 45.6% of the time against her. The figure comes from 114 games on patch 16.13.1, a sample small enough that the precise percentage will shift, but the reason behind it holds steady.
- Cocoon. Cast in human form with a 550 attack range, it stuns the first enemy it hits. That range matches Sona’s own, and Elise pays no real cost to use it.
- Two damage types. Elise is classed as mixed damage, which means her 26 armor and 30 magic resist at level 1 each blunt her output only partway, and neither one shuts it down.
- Health scaling. Neurotoxin grows stronger the more health a target currently has, while Venomous Bite grows stronger the less it has, so no trade leaves a target safe.
Rappel tilts the matchup further than the win rate suggests. Elise and her spiderlings lift into the air and cannot be hit, which turns a failed engage into a free reset. Sona starts with 550 base health and reaches 2,097 at level 18, so once a stun lands there is almost no buffer. The practical plan is to save Crescendo for a Cocoon that has already been cast, and to rely on Sona‘s steady healing to recover the health lost to spiderling chip damage. Elise is faster at 330 movement speed against Sona’s 325 and finishes with 2,473 health to Sona’s 2,097, so a straight chase does not favour the support.
FAQ
No — current data marks this as a counter matchup: Elise has the statistical edge. Sona wins 45.6% of the recorded games.
45.6% from Sona's perspective, measured on patch 16.13.1.
114 ranked games at Emerald rank and above, across all regions.
The current Sona build — items, runes and skill order from the same data set — is on the Sona build page.