

Trundle vs Locke Counter Pick
Matchup Summary
What the Data Means
The sample is small: 106 games on patch 16.13.1 is limited data, so Trundle’s 60.4% should be read as an early hint, not a settled figure. The mechanics behind it are steady. Locke spends his own health to fuel Soul Ignition, which grants attack speed and move speed, hurts him in the process, and returns only a portion of that loss when it ends. King’s Tribute, by contrast, restores Trundle’s health whenever a nearby unit dies, and in a jungle crowded with camps he seldom has to be the one who resets.
Neither champion does anything but physical damage, so armor is the common counter. Trundle begins with 37 armor to Locke’s 32 and ends at 113.5 against 103.4. Subjugate then strips health, armor and magic resistance from a 2,508-health frame, which is precisely the kind of target it exists to punish. Locke is sturdy enough that the drain is worth more here than it would be against a fragile opponent. Trundle’s attack range of 175 beats Locke’s 125, a modest gap that counts when Chomp reduces attack damage before Ashen Pursuit closes in. Pillar of Ice is best saved for objective fights, where the impassable terrain between Locke and the pit forces him to go around. Both are rated difficulty 5, so the edge comes from positioning rather than mechanics. Locke’s 340 move speed sits below 350, which often determines who gets to a contested camp first.
FAQ
Yes — Trundle holds the statistical advantage in this matchup. Trundle wins 60.4% of the recorded games.
60.4% from Trundle's perspective, measured on patch 16.13.1.
106 ranked games at Emerald rank and above, across all regions.
The current Trundle build — items, runes and skill order from the same data set — is on the Trundle build page.