

Trundle vs Talon Counter Pick
Matchup Summary
What the Data Means
Assassin’s Path undoes Trundle’s game plan. Talon goes over any terrain, which turns Pillar of Ice, the spell that usually seals off a retreat or breaks up a team fight, into a wall that only Trundle has to respect. Across 112 games on patch 16.13.1, Trundle has won 42.9%. That is a modest sample, but the pattern is consistent, and the mechanics point toward the weaker side.
On offense the two are nearly mirror images. Each begins with 68 base attack damage. Talon has 36 base magic resist to Trundle’s 32 and 658 base health to 650, so the early trade is truly balanced, and armor is what both players will be after. The real difference is in how their damage lands. Blade’s End marks a target with three hits before it bleeds them out, Rake cuts through twice, and Shadow Assault grants invisibility plus a burst of move speed to reposition. That sequence finishes before King’s Tribute or Frozen Domain healing can build up. Trundle instead tries to drag the fight out: Chomp strips attack damage, Frozen Domain boosts attack speed and healing on the ground he picks, and Subjugate siphons a portion of a 2,511-health body over four seconds. His move speed is 350 against Talon’s 335, but that advantage only holds while Shadow Assault is on cooldown, and at level 18 their health totals are almost identical, 2,520 to 2,511. Objectives that Talon can reach from an unguarded side are better given up than fought over.
FAQ
No — current data marks this as a counter matchup: Talon has the statistical edge. Trundle wins 42.9% of the recorded games.
42.9% from Trundle's perspective, measured on patch 16.13.1.
112 ranked games at Emerald rank and above, across all regions.
The current Trundle build — items, runes and skill order from the same data set — is on the Trundle build page.