

Zac vs Kindred Counter Pick
Matchup Summary
What the Data Means
Range decides nearly every trade here: Kindred attacks from 500 units away while Zac reaches only 175, a 325-unit gap. Zac has to burn Elastic Slingshot or step in before Unstable Matter, his magic damage scaled to percentage of maximum health, can land anything meaningful. Patch 16.13.1 data from op.gg shows Zac winning 42.2% of 315 games, so he is the weaker side and the clash rates Hard.
Mark of the Kindred adds to that pressure. Each completed Hunt permanently strengthens her basic abilities, so every camp Zac gives up is growth she keeps. Mounting Dread slows the target and turns into a Wolf pounce after two more attacks, punishing Zac’s 340 base move speed as soon as he commits. Lamb’s Respite matters more: a zone where nothing can die removes the burst window that Let’s Bounce! is supposed to open.
Damage type pulls itemisation in opposite directions. Kindred’s damage is physical, so Zac‘s armour (33 at level 1, 112.9 at level 18) matters more than his 32 magic resist, and early armour pieces blunt the Dance of Arrows pattern. Zac deals magic damage, so a single magic resist item on Kindred pays off more than the typical marksman purchase. Her 685 health growing to 2,538 sustains her through long fights, but only if Cell Division blobs get reabsorbed rather than left on the ground.
FAQ
No — current data marks this as a counter matchup: Kindred has the statistical edge. Zac wins 42.2% of the recorded games.
42.2% from Zac's perspective, measured on patch 16.13.1.
315 ranked games at Emerald rank and above, across all regions.
The current Zac build — items, runes and skill order from the same data set — is on the Zac build page.