

Zac vs Warwick Counter Pick
Matchup Summary
What the Data Means
Warwick’s toolkit is built around health thresholds, which is a poor fit for Zac in particular. Eternal Hunger heals on every attack below 50% health and heals more below 25%, Blood Hunt grants movement speed when closing in and attack speed against foes under half health, and Jaws of the Beast scales its damage off the target’s maximum health while healing for the amount dealt. Zac’s 2,538 health at level 18 gives those effects more to work with, not less. Patch 16.13.1 shows it: a 45.8% win rate across 369 games, rated Hard.
Percentage damage cuts both ways. Unstable Matter turns a slice of an enemy’s maximum health into magic damage, and Warwick‘s 2,303 at level 18 is the smaller pool to draw from. The real issue is timing. Infinite Duress stuns for 1.5 seconds, enough to pull Zac out of a fight without Cell Division’s help, and Primal Howl adds 2.5 seconds of damage reduction that dulls the opening Let’s Bounce! creates.
Itemization is fairly straightforward. Warwick’s physical damage comes from a 65 base attack damage, the higher of the two, so armour components should come first. Zac’s magic output runs into 32 magic resist on a champion with little reason to stack it. Base move speed leans slightly toward Zac, 340 to 335, though that edge vanishes under Blood Hunt. Fighting beside a wall that gives Elastic Slingshot an escape route matters more than any trade won at full health.
FAQ
No — current data marks this as a counter matchup: Warwick has the statistical edge. Zac wins 45.8% of the recorded games.
45.8% from Zac's perspective, measured on patch 16.13.1.
369 ranked games at Emerald rank and above, across all regions.
The current Zac build — items, runes and skill order from the same data set — is on the Zac build page.