

Teemo vs Jarvan IV Counter Pick
Matchup Summary
What the Data Means
Teemo drops this jungle matchup, winning only 44.6% across 204 games on patch 16.13.1. The cause is simple to pin down: Blinding Dart strips basic attacks but leaves abilities untouched, while Jarvan IV closes fights with Dragon Strike, Demacian Standard and Cataclysm.
- Reach. 500 units to 175, yet Cataclysm forms an arena around its target and erases that distance entirely.
- Durability. At level one it is 615 HP and 24 armor for Teemo versus 640 and 36. By level eighteen the figures read 2,383 and 100.5 against 2,408 and 114.2. Jarvan’s damage is all physical, and those armor numbers do little to blunt it.
- Speed. Base movement is 330 for Teemo and 340 for Jarvan. Move Quick’s passive is the only thing keeping Teemo ahead, and it falls away the instant an enemy champion or turret lands a hit.
The difficulty ratings are close, 6 for Teemo and 5 for Jarvan IV, but the effort is uneven. Jarvan needs a single flag placement and one pull to turn a skirmish. Teemo has to land Toxic Shot so the target stays poisoned for four full seconds, all while Golden Aegis has that target airborne and slowed. Noxious Trap is most useful around objectives and river entrances, where a mushroom can slow an approach before Cataclysm gets going. A 204-game sample is large enough to call the deficit structural, which makes it sensible to take camps well away from Jarvan IV.
FAQ
No — current data marks this as a counter matchup: Jarvan IV has the statistical edge. Teemo wins 44.6% of the recorded games.
44.6% from Teemo's perspective, measured on patch 16.13.1.
204 ranked games at Emerald rank and above, across all regions.
The current Teemo build — items, runes and skill order from the same data set — is on the Teemo build page.