

Teemo vs Locke Counter Pick
Matchup Summary
What the Data Means
Across 157 games on patch 16.13.1, Blinding Dart gives Teemo a 58.6% win rate. Nearly all of Locke’s damage comes from his auto attacks. Silver Stake adds magic damage on hit and scales with how much health the target is missing. Ritual Nails tag enemies, and his attacks can detonate those tags. Soul Ignition boosts attack speed and movement speed, but it drains his own health, and that loss only returns once the buff expires. If Teemo’s blind lands while Soul Ignition is active, Locke takes the health cost and gets nothing back.
The stats don’t make the matchup look easy, but they do make it harder to call. Locke is the tankier champion, with 655 HP and 32 armor scaling up to 2,508 and 103.4, compared with Teemo’s 615 and 24 scaling up to 2,383 and 100.5. Locke also moves at 340 while Teemo moves at 330. His weakness is range: 125 units against Teemo’s 500. Ashen Pursuit closes that gap with a single teleport and dash, so Locke usually decides when the fight starts, and then it bogs down once the blind lands and Toxic Shot keeps dealing damage for four seconds. Purgatory still executes low-health targets, so mushroom placement matters more than raw damage. A Noxious Trap on the entrance Locke used can turn his engage into a slowed retreat. Execution cost is 5 for Locke and 6 for Teemo. Full kit details are on the Locke page.
FAQ
Yes — Teemo holds the statistical advantage in this matchup. Teemo wins 58.6% of the recorded games.
58.6% from Teemo's perspective, measured on patch 16.13.1.
157 ranked games at Emerald rank and above, across all regions.
The current Teemo build — items, runes and skill order from the same data set — is on the Teemo build page.